![]() The first, and most basic, method of making money is by trading. The more money you make, the higher your rank gets and the more stuff you can own/do. The primary focus of Port Royale 2’s gameplay is simple, make money. Your usual mix of Caribbean sound effects, birds, dock bells, cannon fire, and the typical music, steel drums, organs, etc… It’s not THX, but it gets the job done and sounds good. Simulation games like this have to sacrifice some graphical quality since so much goes towards number crunching, but Port Royale 2 doesn’t disappoint. There is even a window in the interface that features extra pretty pre-rendered graphics when you do certain things like complete a mission or talk to people in a town. The waves ripple, the trees sway, and tropical birds fly through the air. The game itself is very attractive, with vibrant colors and plenty of attention to detail. Your perspective is a typical overhead God-view. Graphically, there are very few surprises and even fewer things to say. Port Royale 2 is a simulation in which you try to amass wealth in the conflict-filled and pirate-infested Caribbean of the 15’s. ![]() Port Royale 2, from Ascaron, is the sequel to, surprise, surprise, Port Royale. Is it just me or does there seem to be an unusually high number of sixteenth century Caribbean themed games coming out recently? Maybe it’s just me. ![]()
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